im looking for a manual for SRAM HR Ext. BASIC
im looking for a manual for SRAM HR Ext. BASIC
i need to know how it handles the large 'eye' sprite in the demo. i cant see anything in the basic listing that will do this. so im guessing its in code somewhere? or in a dimensional array. anyway a manual would be useful...
Re: im looking for a manual for SRAM HR Ext. BASIC
haha, when i read "SHREB" i mentally think "super hi-res" but it actually stands for "SRAM hi-res extended BASIC" or as the manual calls it: "SRAM HI*RES"
Re: im looking for a manual for SRAM HR Ext. BASIC
The routines are based on QuickBASIC style commands GET$ and PUT$, yes the underlying data is saved in an array.
Take a look at the moire pattern programs here...
viewtopic.php?f=11&t=4739&start=10
They use giant sized G$ and P$ commands.
Regards;
Greg
Take a look at the moire pattern programs here...
viewtopic.php?f=11&t=4739&start=10
They use giant sized G$ and P$ commands.
Regards;
Greg
Re: im looking for a manual for SRAM HR Ext. BASIC
many thanks.
Last edited by the7778 on Tue Oct 04, 2022 10:29 am, edited 1 time in total.
Re: im looking for a manual for SRAM HR Ext. BASIC
many thanks. any idea where the udg pattern utility is?
Re: im looking for a manual for SRAM HR Ext. BASIC
I've never used SHREB. I just remembered there was a post about it, that I linked to. I don't know of a UDG pattern utility for SHREB. I know the exists a UDG utility for the UDG4ZXpand expansion card, but that requires a the hardware.