What better days than writing explanations of the games and making a ZIP-file than Christmas.
Working on it. Plan to be ready before newyearsday.
Search found 2077 matches
- Mon Dec 26, 2016 11:47 am
- Forum: Emulators
- Topic: ZX81 emulator for iOS
- Replies: 83
- Views: 60794
- Wed Dec 21, 2016 8:30 pm
- Forum: Emulators
- Topic: ZX81 emulator for iOS
- Replies: 83
- Views: 60794
Re: ZX81 emulator for iOS
After 35 years of course there's no rush, thanks for the reply and I shall poll here or on the app store for news of the update, whenever. You're welcome to bundle my little 'Shop Steward' game as a ZX80 example as long as you include a link to my page with related notes http://simon.mooli.org.uk/A...
- Wed Dec 21, 2016 4:14 pm
- Forum: ZX Spectrum Lounge
- Topic: Cataloguing a tape on the speccy
- Replies: 3
- Views: 3373
Re: Cataloguing a tape on the speccy
Or use a copy program.
- Wed Dec 21, 2016 4:13 pm
- Forum: ZX Spectrum Lounge
- Topic: Cataloguing a tape on the speccy
- Replies: 3
- Views: 3373
Re: Cataloguing a tape on the speccy
Not too hard to make such a program.
All you need is a copy of the loader where you skip the actual writing to memory.
At the end a checkbyte is read from tape which is calculated. The legendary checkbyte from
R : Tape Loading error
All you need is a copy of the loader where you skip the actual writing to memory.
At the end a checkbyte is read from tape which is calculated. The legendary checkbyte from
R : Tape Loading error
- Mon Dec 12, 2016 7:05 pm
- Forum: Development
- Topic: Final 1K hires game in progress: Iron Zxlider
- Replies: 17
- Views: 5732
Re: Final 1K hires game in progress: Iron Zxlider
Since I used Blocky-method as base I used the Blocky-source as a start.
Blocky has score at the bottom, but now on top so I can simply add the turbulence-effect.
This is just a 1 byte changing in the current hires display for several screenupdates.
298 bytes sofar...
Blocky has score at the bottom, but now on top so I can simply add the turbulence-effect.
This is just a 1 byte changing in the current hires display for several screenupdates.
298 bytes sofar...
- Sat Dec 10, 2016 11:06 am
- Forum: GAMES
- Topic: Tims' Checkers
- Replies: 9
- Views: 4623
Re: Tims' Checkers
The size of the screenmemory might be brought back to/with app. 3K with a different display method. I had thought that udg mode might work a little more effectively memory wise. At the moment adding any more code slowly eats from the bottom up into the wrx screen. Other than that I guess it's a tri...
- Fri Dec 09, 2016 10:51 am
- Forum: GAMES
- Topic: Tims' Checkers
- Replies: 9
- Views: 4623
Re: Tims' Checkers
I was even thinking of an altered display from my 1K hires game SPY vs SPY.
This is not pixelperfect, but would work too.
This is not pixelperfect, but would work too.
- Fri Dec 09, 2016 10:49 am
- Forum: GAMES
- Topic: Tims' Checkers
- Replies: 9
- Views: 4623
Re: Tims' Checkers
The size of the screenmemory might be brought back to/with app. 3K with a different display method.
- Fri Dec 02, 2016 1:37 pm
- Forum: Development
- Topic: Final 1K hires game in progress: Iron Zxlider
- Replies: 17
- Views: 5732
Re: Final 1K hires game in progress: Iron Zxlider
With bitwise shifting you are almost at topspeed when you start the game. I want to add gameplay over technical achievement so I tested byteswise movement in x-direction (y-direction will always be bitwise in Blocky-method. This give so much potential in speed (slow on start speedier on progress) an...
- Thu Dec 01, 2016 7:13 pm
- Forum: Development
- Topic: Final 1K hires game in progress: Iron Zxlider
- Replies: 17
- Views: 5732
Re: Final 1K hires game in progress: Iron Zxlider
Screendisplay is like Blocky. First temporary screen already made.
First test on speed of bitwise shifting.
I thought it would be too slow, but the ZX81 is fast enough for it.
First test on speed of bitwise shifting.
I thought it would be too slow, but the ZX81 is fast enough for it.