Search found 2077 matches

by dr beep
Mon Dec 26, 2016 11:47 am
Forum: Emulators
Topic: ZX81 emulator for iOS
Replies: 83
Views: 60794

Re: ZX81 emulator for iOS

What better days than writing explanations of the games and making a ZIP-file than Christmas.

Working on it. Plan to be ready before newyearsday.
by dr beep
Wed Dec 21, 2016 8:30 pm
Forum: Emulators
Topic: ZX81 emulator for iOS
Replies: 83
Views: 60794

Re: ZX81 emulator for iOS

After 35 years of course there's no rush, thanks for the reply and I shall poll here or on the app store for news of the update, whenever. You're welcome to bundle my little 'Shop Steward' game as a ZX80 example as long as you include a link to my page with related notes http://simon.mooli.org.uk/A...
by dr beep
Wed Dec 21, 2016 4:14 pm
Forum: ZX Spectrum Lounge
Topic: Cataloguing a tape on the speccy
Replies: 3
Views: 3373

Re: Cataloguing a tape on the speccy

Or use a copy program.
by dr beep
Wed Dec 21, 2016 4:13 pm
Forum: ZX Spectrum Lounge
Topic: Cataloguing a tape on the speccy
Replies: 3
Views: 3373

Re: Cataloguing a tape on the speccy

Not too hard to make such a program.
All you need is a copy of the loader where you skip the actual writing to memory.
At the end a checkbyte is read from tape which is calculated. The legendary checkbyte from
R : Tape Loading error
by dr beep
Mon Dec 12, 2016 7:05 pm
Forum: Development
Topic: Final 1K hires game in progress: Iron Zxlider
Replies: 17
Views: 5732

Re: Final 1K hires game in progress: Iron Zxlider

Since I used Blocky-method as base I used the Blocky-source as a start.

Blocky has score at the bottom, but now on top so I can simply add the turbulence-effect.
This is just a 1 byte changing in the current hires display for several screenupdates.

298 bytes sofar...
by dr beep
Sat Dec 10, 2016 11:06 am
Forum: GAMES
Topic: Tims' Checkers
Replies: 9
Views: 4623

Re: Tims' Checkers

The size of the screenmemory might be brought back to/with app. 3K with a different display method. I had thought that udg mode might work a little more effectively memory wise. At the moment adding any more code slowly eats from the bottom up into the wrx screen. Other than that I guess it's a tri...
by dr beep
Fri Dec 09, 2016 10:51 am
Forum: GAMES
Topic: Tims' Checkers
Replies: 9
Views: 4623

Re: Tims' Checkers

I was even thinking of an altered display from my 1K hires game SPY vs SPY.
This is not pixelperfect, but would work too.
by dr beep
Fri Dec 09, 2016 10:49 am
Forum: GAMES
Topic: Tims' Checkers
Replies: 9
Views: 4623

Re: Tims' Checkers

The size of the screenmemory might be brought back to/with app. 3K with a different display method.
by dr beep
Fri Dec 02, 2016 1:37 pm
Forum: Development
Topic: Final 1K hires game in progress: Iron Zxlider
Replies: 17
Views: 5732

Re: Final 1K hires game in progress: Iron Zxlider

With bitwise shifting you are almost at topspeed when you start the game. I want to add gameplay over technical achievement so I tested byteswise movement in x-direction (y-direction will always be bitwise in Blocky-method. This give so much potential in speed (slow on start speedier on progress) an...
by dr beep
Thu Dec 01, 2016 7:13 pm
Forum: Development
Topic: Final 1K hires game in progress: Iron Zxlider
Replies: 17
Views: 5732

Re: Final 1K hires game in progress: Iron Zxlider

Screendisplay is like Blocky. First temporary screen already made.

First test on speed of bitwise shifting.

I thought it would be too slow, but the ZX81 is fast enough for it.