Search found 571 matches

by stefano
Thu Dec 13, 2012 9:48 am
Forum: ZX BASIC
Topic: Ternary operator in ZX81 BASIC
Replies: 3
Views: 3709

Re: Ternary operator in ZX81 BASIC

Good point, the expression evaluation involves the internal stack based FP calculator which is compact and powerful but damn slow. i.e. compare the time it takes printing a constant (like PRINT 1) and a text string (as PRINT "1"). Your suggestion permits little more optimizations, in example, your s...
by stefano
Wed Dec 12, 2012 5:12 pm
Forum: Emulators
Topic: The best ZX81 emulator for Linux?
Replies: 33
Views: 27765

Re: The best ZX81 emulator for Linux?

Painful to say, but my choice for the linux box is EightyOne running over WINE, the 'p' file can be passed at the command line without problems even if it is outside the 'c drive' path.
by stefano
Wed Dec 12, 2012 4:49 pm
Forum: Development
Topic: ZX81CCP video output for ZX81
Replies: 116
Views: 71223

Re: ZX81CCP video output for ZX81

Wow, thankyou for the warm welcome ! Well, I'd love to get the ZX80 in the list of the supported machines, but the flickerless video output with no extra hardware circuits is.. well, something I don't think I'm able to get. Probably it is possible to port z88dk to it, but believe me when I say I nev...
by stefano
Wed Dec 12, 2012 4:15 pm
Forum: Software
Topic: Another mystery .WAV from a tape
Replies: 8
Views: 5531

Re: Another mystery .WAV from a tape

Ok, I'm quite sure your'e trying to recover a copy of this:
"SuperPrograms6(ICL)" http://www.zx81stuff.org.uk/zx81/genera ... (ICL).html
I'd skip the first 6 tracks and look at the end of the tape.
by stefano
Wed Dec 12, 2012 4:02 pm
Forum: Software
Topic: Another mystery .WAV from a tape
Replies: 8
Views: 5531

Re: Another mystery .WAV from a tape

Did not recover it fully but it looks it is a game, named "GALACTIC INVASION".
Does this help you memory ?
by stefano
Wed Dec 12, 2012 9:55 am
Forum: Software
Topic: Memotech Roms
Replies: 1
Views: 2146

Re: Memotech Roms

They use their own routines.
In fact it is quite a tricky method, since a memory expansion is needed the spare 1K byte of internal memory is used to overlap the first KB in ROM, which is copied onto it and patched.
Obviously the drawing instructions are in the new ROM too.
by stefano
Wed Dec 12, 2012 8:20 am
Forum: GAMES
Topic: Bobs has been at it again..!
Replies: 6
Views: 3652

Re: Bobs has been at it again..!

Bob, I just discovered your games and I'm impressed, wow, you're reviving the 'MAZOGS' spirit !
Really, I love the way you are using the zeddy's CHR$ set.
by stefano
Tue Dec 11, 2012 12:44 pm
Forum: Development
Topic: ZX81CCP video output for ZX81
Replies: 116
Views: 71223

Re: ZX81CCP video output for ZX81

Forgive the very ignorant question: what is the simplest way to get a visible picture on a new-ish TV set with an old ULA ? I'm afraid I have the earlier one because the picture is almost totally black (which did not happen with all the B&W TV I tried in the past). Mine is a Timex 1000, thus probabl...
by stefano
Tue Dec 11, 2012 12:19 pm
Forum: GAMES
Topic: DarkStar 2
Replies: 70
Views: 53956

Re: DarkStar 2

Errm, the original source code should be capable of running on quite a few different configurations (I build also a ZX Spectrum IF2 ROM version, not counting the Jupiter ACE and the Sorcerer Exidy UDG mode versions). Some possible options with the ZX81: - standard text mode - redefinable characters ...
by stefano
Tue Dec 11, 2012 11:24 am
Forum: GAMES
Topic: "Viagem Fantástica" game
Replies: 2
Views: 2272

Re: "Viagem Fantástica" game

Hmm.. I'd say:

40 POKE 16806,CODE INKEY$-20

..or 15 or less if you want it even slower
Enjoy ;)