Try this game without RAM-pack.
Does the ZX81 show the right picture then?
You can do it, the game is my 1K 3D Random maze (Game 5 of 81 1K hires games)
Search found 2077 matches
- Sun Feb 25, 2024 12:58 pm
- Forum: Hardware
- Topic: 16k Sinclair issue 1 pack
- Replies: 33
- Views: 1797
- Sun Feb 25, 2024 12:55 pm
- Forum: ZX BASIC
- Topic: New Screen Saver :-) Enjoy!
- Replies: 3
- Views: 591
Re: New Screen Saver :-) Enjoy!
Shorter:
Code: Select all
+ABS INT -PI
can be
-INT -PI
[/code\
- Sun Feb 25, 2024 12:48 pm
- Forum: Hardware
- Topic: How close is the ZX80/81, Jupiter Ace and Spectrum in machine code backwards hardware compatibility?
- Replies: 5
- Views: 384
Re: How close is the ZX80/81, Jupiter Ace and Spectrum in machine code backwards hardware compatibility?
Is it a matter of different address mapping, such as it would work if you had a system that remapped the address space when running a program for another system, or are they fundamentally different? My emulators remap all memoryaddresses up 32K. In (very) short: ZX81/ZX80 #0000-#1FFF ROM #4000-#7FF...
- Sun Feb 25, 2024 12:40 pm
- Forum: Hardware
- Topic: How close is the ZX80/81, Jupiter Ace and Spectrum in machine code backwards hardware compatibility?
- Replies: 5
- Views: 384
Re: How close is the ZX80/81, Jupiter Ace and Spectrum in machine code backwards hardware compatibility?
Hi, I'm curious in how backwards compatible programming in machine code, is between hardware in the ZX80, ZX81, Jupiter Ace and Spectrum? Define compatible. As said. Storage on tape is already different so you need additional software to load from tape. Another problem is the fact that ROM is on th...
- Thu Feb 22, 2024 10:11 pm
- Forum: ZX Spectrum Lounge
- Topic: how did zx spectryum programmers make those big character graphics in games?
- Replies: 3
- Views: 891
Re: how did zx spectryum programmers make those big character graphics in games?
dr beep wrote: ↑Thu Feb 22, 2024 9:09 pm Outside assembly?
Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf
or make your own characterset
- Thu Feb 22, 2024 9:09 pm
- Forum: ZX Spectrum Lounge
- Topic: how did zx spectryum programmers make those big character graphics in games?
- Replies: 3
- Views: 891
Re: how did zx spectryum programmers make those big character graphics in games?
Outside assembly?
Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf
Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf
- Thu Feb 22, 2024 12:29 pm
- Forum: Welcome Area
- Topic: Hello from Poulette73
- Replies: 13
- Views: 1627
Re: Hello from Poulette73
Hello everyone, I'm Olivier, 51 years old, and I live in France. Welcome. I also bought a ZXPand+ extension in order to take advantage of the SD support I can't wait to discover games and utilities. lucky you, not everyone can get a zxpand. As for games.... you can try my 1K hires games (and 1k low...
- Sat Feb 17, 2024 9:03 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 381
- Views: 691529
New 1K Game : DALEKS (256 bytes)
Name of Software: DALEKS Author: Johan "Dr Beep" Koelman Release Date: 17/02/2024 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres Commercial / Public Domain / Free ware / Other - please specify? Freeware Description: A game were you must dodge daleks. Daleks.png Downloadlink: Dalek003....
- Thu Feb 15, 2024 6:47 pm
- Forum: GAMES
- Topic: how to make something intentionally crappy for the CGC 2024
- Replies: 24
- Views: 2304
Re: how to make something intentionally crappy for the CGC 2024
Its tongue in cheek yes? By calling it "crappy" there's no pressure that it has to be great, but I can't imagine making it crappy on purpose. We code as best we can, but others may call it crappy but its the best we can do. If we get lucky, we might actually do a "good" app lol. We (me and "compute...
- Thu Feb 15, 2024 5:30 pm
- Forum: GAMES
- Topic: how to make something intentionally crappy for the CGC 2024
- Replies: 24
- Views: 2304
Re: how to make something intentionally crappy for the CGC 2024
Once there was a game that was poorly coded but was a great puzzler.
I updated the game and now a much better version can be played.
#mushroomman
I updated the game and now a much better version can be played.
#mushroomman