Search found 1946 matches
- Fri Feb 23, 2024 1:08 am
- Forum: ZX Spectrum Lounge
- Topic: how did zx spectryum programmers make those big character graphics in games?
- Replies: 3
- Views: 2306
- Wed Feb 21, 2024 2:29 am
- Forum: Hardware
- Topic: Parrot Sound Add-on
- Replies: 16
- Views: 5729
Re: Parrot Sound Add-on
Thanks a lot John !
- Thu Feb 15, 2024 4:54 pm
- Forum: GAMES
- Topic: how to make something intentionally crappy for the CGC 2024
- Replies: 24
- Views: 8170
Re: how to make something intentionally crappy for the CGC 2024
Hi all, Crayon21, I think you have a minimalist vision of this competition. The term "crappy" is used to encourage novices to create without being ashamed of their exploratory work on a computer. Any idea based on programming tests is the start of a program, game or tool for yourself. This competiti...
- Thu Feb 15, 2024 4:22 pm
- Forum: GAMES
- Topic: how to make something intentionally crappy for the CGC 2024
- Replies: 24
- Views: 8170
Re: how to make something intentionally crappy for the CGC 2024
Good job Dr. Beep !
Moving a finger is going to be an Olympic discipline
- Thu Feb 15, 2024 2:10 am
- Forum: ZX BASIC
- Topic: Tricks in BASIC
- Replies: 57
- Views: 125272
Re: Tricks in BASIC
Compess the D_file in 1,2 or 16k:
Set the RAM_TOP TO 1k or 2k:
ZX81: (1K)
POKE 16389,68
NEW
TS1000: (2K)
POKE 16389,72
NEW
Or in 16k BASIC (only 22 lines)
Set the RAM_TOP TO 1k or 2k:
ZX81: (1K)
POKE 16389,68
NEW
TS1000: (2K)
POKE 16389,72
NEW
Or in 16k BASIC (only 22 lines)
Code: Select all
1 PRINT "HELLO"
2 STOP
10 FOR A=1 TO 22
20 SCROLL
30 NEXT A
60 SAVE "P"
70 RUN
- Thu Feb 15, 2024 2:05 am
- Forum: ZX BASIC
- Topic: shorten basic files saved to wespi
- Replies: 5
- Views: 1972
Re: shorten basic files saved to wespi
Compressed D_File:
https://www.sinclairzxworld.com/viewtop ... 301#p54301
In VB81 XuR, 9999 SAVE"P.TXT"
Or "ZXtocken", PtoText ...
https://www.sinclairzxworld.com/viewtop ... 301#p54301
In VB81 XuR, 9999 SAVE"P.TXT"
Or "ZXtocken", PtoText ...
- Sun Feb 11, 2024 12:39 am
- Forum: GAMES
- Topic: Falling Balls
- Replies: 1
- Views: 1554
Re: Falling Balls
Tanks Greg !
- Sat Feb 10, 2024 4:25 am
- Forum: ZX BASIC
- Topic: Eight ways to drive a car [BASIC]
- Replies: 2
- Views: 1871
Re: Eight ways to drive a car [BASIC]
ASM: 1 REM [HEX:\ 2A,16,40,23,23,46,23,4E,E5,CD,F5,08,E1,23,18,05,\ 2A,16,40,23,23,7E,D6,1C,32,21,40,ED,5B,0E,40,4F,\ 3E,21,91,4F,06,00,ED,43,7B,40,23,7E,FE,0B,28,0F,\ 3A,21,40,4F,ED,B0,E5,2A,7B,40,19,EB,E1,18,EC,CD,\ 5B,00 ] 10 FOR A=0 TO 22 20 PRINT AT 10,A;;USR 16530;"\ A\ µµ««´± \ «««««««®\ ¾‹OŒ...
- Sat Feb 10, 2024 4:06 am
- Forum: ZX BASIC
- Topic: Eight ways to drive a car [BASIC]
- Replies: 2
- Views: 1871
Re: Eight ways to drive a car [BASIC]
Code: Select all
10 LET A$=" µµ««´± «««««««® ¾‹OŒ´´‹OŒ"
20 FOR A=0 TO 22
30 PRINT AT 10,A;A$(1 TO 9);AT 11,A;A$(10 TO 19);AT 12,A;A$(20 TO 29)
40 NEXT A
- Sat Feb 10, 2024 3:53 am
- Forum: ZX BASIC
- Topic: Tricks in BASIC
- Replies: 57
- Views: 125272
Re: Tricks in BASIC
"ON N GOTO 1250,2000,4500,6001,2000,4500,6001" IF you can't use a GOTO N... Example: #Regular code: 10 IF N=1 THEN GOTO 1250 20 IF N=2 THEN GOTO 2000 30 IF N=3 THEN GOTO 4500 40 IF N=4 THEN GOTO 6001 50 IF N=5 THEN GOTO 2000 60 IF N=6 THEN GOTO 4500 70 IF N=7 THEN GOTO 6001 80 STOP Use this code: 11...