Search found 474 matches

by Shaun_B
Sun Nov 18, 2018 10:01 pm
Forum: ZX BASIC
Topic: ZX Basic vs Commodore V2.00 (Vic 20)
Replies: 34
Views: 20180

Re: ZX Basic vs Commodore V2.00 (Vic 20)

Also something else considered bad practise - same line comments ;-)

Regards,

Shaun.
by Shaun_B
Sun Nov 18, 2018 7:43 pm
Forum: ZX BASIC
Topic: ZX Basic vs Commodore V2.00 (Vic 20)
Replies: 34
Views: 20180

Re: ZX Basic vs Commodore V2.00 (Vic 20)

For me, the most annoying limitation of the ZX80 and ZX81 BASICs is no multi-statement lines :( This is the apparent annoyance with ZX Spectrum BASIC (and all other variants except for ZX80/81 BASIC) because multi-statemented BASIC lines might make it more difficult to debug. As this is primarily a...
by Shaun_B
Sun Nov 18, 2018 2:24 pm
Forum: Sinclair Misc
Topic: Carp* Gaming Competition
Replies: 3
Views: 3583

Re: Carp* Gaming Competition

We've had our first ZX81 entry:

https://cgc.source.run/entries.html#todos

Wibble!
by Shaun_B
Sun Nov 18, 2018 11:51 am
Forum: ZX BASIC
Topic: ZX Basic vs Commodore V2.00 (Vic 20)
Replies: 34
Views: 20180

Re: ZX Basic vs Commodore V2.00 (Vic 20)

Hi Dr Beep,

I though the comparison was for ZX81 BASIC against VIC-20 BASIC. If not, then one may also define mathematical functions in ZX Spectrum BASIC, but more complex than those on BASIC v2.

Regards,

Shaun.
by Shaun_B
Sun Nov 18, 2018 11:16 am
Forum: ZX BASIC
Topic: ZX Basic vs Commodore V2.00 (Vic 20)
Replies: 34
Views: 20180

Re: ZX Basic vs Commodore V2.00 (Vic 20)

The biggest difference, of course, is that the ZX81 ROM is 8K whereas the BASIC Kernal on the Commodore VIC-20 is 16k, therefore Commodore BASIC was more verbose.

Regards,

Shaun.
by Shaun_B
Sun Nov 18, 2018 11:02 am
Forum: ZX BASIC
Topic: ZX Basic vs Commodore V2.00 (Vic 20)
Replies: 34
Views: 20180

Re: ZX Basic vs Commodore V2.00 (Vic 20)

Commodore BASIC only allowed each line number to be a maximum of 255 tokenised bytes, but realistically four lines by 22 columns may be entered. This means 88 characters on entry per BASIC line, either in your programme listing or in direct mode; with keyword abbreviations, this would mean more than...
by Shaun_B
Sat Nov 17, 2018 10:19 pm
Forum: GAMES
Topic: 50 games with hires in 1K
Replies: 20
Views: 12193

Re: 50 games with hires in 1K

Will it work with a ZX80 though?

Regards,

Shaun.
by Shaun_B
Sat Nov 17, 2018 10:11 pm
Forum: GAMES
Topic: 50 games with hires in 1K
Replies: 20
Views: 12193

Re: 50 games with hires in 1K

I've just found out about the ZXBlast - wondering what would happen if I plug this into my ZXMore? Are the two devices compatible?

Regards,

Shaun.
by Shaun_B
Sat Nov 17, 2018 9:55 pm
Forum: GAMES
Topic: 50 games with hires in 1K
Replies: 20
Views: 12193

Re: 50 games with hires in 1K

mrtinb wrote: Sat Nov 17, 2018 3:43 pm Most will have 16k or 32k. Hmm... and the ZXblast has 512k, so that should be sufficient:-)
512K ought to be enough for anyone.
by Shaun_B
Fri Nov 16, 2018 9:30 pm
Forum: GAMES
Topic: 50 games with hires in 1K
Replies: 20
Views: 12193

Re: 50 games with hires in 1K

How about a 25/25 split in 16K - would that work?

Regards,

Shaun