Search found 1296 matches

by dr beep
Wed Aug 10, 2011 7:55 pm
Forum: GAMES
Topic: Working on a new game in 1K Hires : preview
Replies: 1
Views: 1957

Working on a new game in 1K Hires : preview

Not ready (jumping to platforms is missing) so not playable, but you can see the hires working

Controls 5 8

Space = restart
by dr beep
Mon Aug 08, 2011 10:06 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Hello,

here is the new version.

It took me a while, but I managed to add a second keypress-check.

Besides QAOP also 5678 works!
Also some more delay added to keypresses.

I couldn't make the Dfile at the end.
by dr beep
Mon Aug 08, 2011 11:41 am
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Dr Beep: probably You already know, but just in case: games for ZX81 have to be small, so there is no place for "Redefine" in 1K games. Instead people release several version (2 or so) with different sets of keys. Of course when time allows. I am rearranging the code and trying to find some room fo...
by dr beep
Sun Aug 07, 2011 10:11 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

zx81jens wrote:Hi Dr.Beep!

This is a super game - and not easy!

I want to play that with my joystick - can you change the keys to 5/6/7/8 ??

greetings
jens

I will .... soon.
by dr beep
Thu Aug 04, 2011 12:23 pm
Forum: Development
Topic: 30 years of ZX81 - a NEW COMPO??
Replies: 8
Views: 11736

Re: 30 years of ZX81 - a NEW COMPO??

Hello Yerz, there is a distinct difference between a 1K game and a 1K RAM game. Storing a game in 1K and using 16K of memory is much easier than a full game in 1K RAM. My tribute this year will be some 1k Hiresgames in 1K RAM. I am already working on another approach of the limited screendata on a f...
by dr beep
Wed Aug 03, 2011 11:02 am
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

siggi wrote:
yerzmyey wrote:Aaaargh, it's a pity I don't have the Hi-Res modification.
No, you HAVE Hires! Use a 1K Zeddy (it's a 1K game!) and you have Hires: the 1K internal ram supports Hires ...

Siggi
So Siggi , you confirm it runs on a unmodified ZX81 1K RAM?
by dr beep
Mon Aug 01, 2011 10:32 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

no pun intended but... its amazing what can be squeezed into 1K when you put your mind to it. excellent work, have not tried it on a 'real' zeddy yet, but on the Eightyone the response to the keys seems a little fast and it can be difficult to stop at a junction. Regards Andy Andy, This is only the...
by dr beep
Mon Aug 01, 2011 5:07 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

True,
response is fast, but I can slow it down.

BTW, here is the code.
by dr beep
Mon Aug 01, 2011 3:34 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 20
Views: 8835

New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Hello, I made a 1K RAM HiRes game for the ZX81. "Wiwo Dido and the case of Mazeddy's Castle" During the search for Mazeddy's Castle Wiwo Dido fell through the roof and with his torch he must find 5 keys to get to the exit (set on the right). The found keys are displayed on top of the maze so you can...