Also had a go at this yesterday - remarkable stuff! It is very fast!
cheers
Daryn
Search found 40 matches
- Wed Dec 31, 2014 9:22 pm
- Forum: GAMES
- Topic: REBOUND - New 16K ZX81 Game
- Replies: 4
- Views: 4791
- Tue Dec 30, 2014 3:24 am
- Forum: GAMES
- Topic: Challenges for porting 'Thrust' to a ZX81
- Replies: 3
- Views: 3784
Re: Challenges for porting 'Thrust' to a ZX81
Yeah thats a good point Bobs - your game does show that its possible even for the low-res to work. I had always thought in my own mind the need to see whats coming below as you scroll down being quite inportant - the bigger ships, the less cavern walls you'd see. But I can certainly see how its stil...
- Mon Dec 29, 2014 4:23 am
- Forum: GAMES
- Topic: Challenges for porting 'Thrust' to a ZX81
- Replies: 3
- Views: 3784
Challenges for porting 'Thrust' to a ZX81
Hi What would the challenges in porting thrust to the zx81? Hires or pseudo hires would be a prerequisite I guess Speccy version here: http://www.worldofspectrum.org/infoseekid.cgi?id=0005245 It only had 6 actual screens, although fiendishly difficult they are! Its such an awesome game though! cheer...
- Sun Dec 14, 2014 8:59 pm
- Forum: Development
- Topic: Help debugging Breakout game in Mastering Machine Code
- Replies: 3
- Views: 3089
Re: Help debugging Breakout game in Mastering Machine Code
Cheers olofsen & dr beep - will play around some more to see what might be wrong. I might even just trying typing in the original program the way the book does, & see if it ever actually worked out of the box! I know the author of the pages thunor has a downloadable (& working) version on the page b...
- Sat Dec 13, 2014 11:44 am
- Forum: Development
- Topic: Help debugging Breakout game in Mastering Machine Code
- Replies: 3
- Views: 3089
Help debugging Breakout game in Mastering Machine Code
Hi I've been trying my hand at assembly/machine code going through the mastering machine code book (or at least the updated web version of it) here: http://www.users.waitrose.com/~thunor/mmcoyzx81/chapter14.html I've been using the assembler pasmo on my linux (ubuntu) laptop. I can actually run the ...
Re: JSZeddy
Gotta say, this is an awesome project!
This will be my default emulator from now on I think.
Well done!!!
cheers
Daryn
This will be my default emulator from now on I think.
Well done!!!
cheers
Daryn
- Wed Jan 16, 2013 4:01 am
- Forum: Development
- Topic: "Hello World" for pasmo & ZX Assembler 2 using MMCoYZX81
- Replies: 15
- Views: 11225
Re: "Hello World" for pasmo & ZX Assembler 2 using MMCoYZX81
Moonlander in hi-res would be a great idea for a 1k game! One cool thing about the game Thrust, its been ported to the Vectrex (6809 assembly with some C) with sourcecode: http://www.emix8.org/static.php?page=VectrexThrustSource And also the C16 (6502 assembly) has been disassembled http://plus4worl...
- Mon Jan 07, 2013 10:49 am
- Forum: Development
- Topic: "Hello World" for pasmo & ZX Assembler 2 using MMCoYZX81
- Replies: 15
- Views: 11225
Re: "Hello World" for pasmo & ZX Assembler 2 using MMCoYZX81
Thanks guys! Its quite cool how it all comes together!! I've also got an example from the original ZX Assembler manual where it prints stars on the screen working in pasmo! I even was interested in looking at why CALL 0808 prints a character to the screen in ZXAS 2, so looked at the ZX81 Rom Disasem...
- Fri Jan 04, 2013 8:04 am
- Forum: Development
- Topic: "Hello World" for pasmo & ZX Assembler 2 using MMCoYZX81
- Replies: 15
- Views: 11225
"Hello World" for pasmo & ZX Assembler 2 using MMCoYZX81
Hi Over christmas thought I would get back into learning ZX81 assembly language and machine code. Am using Linux as my desktop, so am also using http://sz81.sourceforge.net/ Thought I would use the excellent updated version of Mastering Machine Code on the ZX81. Using an example from http://www.user...
- Sun Nov 07, 2010 8:41 pm
- Forum: Development
- Topic: Differences between 'ZX Assembler' & 'ZX Assembler 2'
- Replies: 10
- Views: 8912
Re: Differences between 'ZX Assembler' & 'ZX Assembler 2'
Hey XavSnap From the looks, your link is the original 'ZX Assembler' manual which is what I'm using. What I was trying to do in the above thread was apply that manual to 'ZX Assembler 2', as it handles some things differently. I haven't got back to trying to get those examples in the original manual...