Using that "Big Bang" version the Zeddy then can execute an endless loop within less than 3 seconds. Correct?

Siggi

- Sat Jun 23, 2018 9:33 am
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
- Replies:
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**2195**

Using that "Big Bang" version the Zeddy then can execute an endless loop within less than 3 seconds. Correct?

Siggi

- Wed Jun 20, 2018 9:59 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
- Replies:
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But why not rename the labels to the desired format? Hi ZSOLT If your current rom is the final version, that would be OK. But if not, it must be done with each new version ;) I want to do some more patches I have in my own roms to support my own hardware better (LOAD/SAVE using MMC/Mefisdos, bank s...

- Wed Jun 20, 2018 5:14 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
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Hi ZSOLT I tried to assemble your source using Pokemon's IDE (using FASMW-ZX.EXE) and the assembler used in Z88DK. But none of them can handle the labels you are using, e. g.: not_1 NEG They accept only such labels: not_1: NEG or not_1 NEG :( Which assembler to you use? Is it availabe somewhere (I a...

- Thu Jun 14, 2018 9:37 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
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I just testet Memocalc without my SAVE/LOAD patches. Now it can save/load data files using its internal "LOAD A$(L TO C)" :mrgreen: But the filename is a little bit strange: I saved "mtest", and Windows sees a file with invalid filename it cannot handle: "mtest<-<-<-.<-<-<-" (where "<-" is one chact...

- Thu Jun 14, 2018 12:26 am
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
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Great progress :mrgreen: Just testet LOAD "Memocalc" and it worked :mrgreen: Now it seems to be possible to LOAD programs also by a running program (not only by the user, pressing DS-L). Currently I cannot LOAD/SAVE Memocalc data files (which are loaded/saved by Memocalc by the command "LOAD A$(L TO...

- Tue Jun 12, 2018 7:42 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
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Using the SGMORE.ROM the display is OK (no shifted pixels).

I think I should use this rom for further math tests, until Pokemon has time to help.

Siggi

I think I should use this rom for further math tests, until Pokemon has time to help.

Siggi

- Tue Jun 12, 2018 7:13 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
- Replies:
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Hi Zsolt,

now the display is working

But it is a little bit disturbed: the first 3 pixel lines are shifted right:

Thus there seems to be a small timing difference.

Siggi

now the display is working

But it is a little bit disturbed: the first 3 pixel lines are shifted right:

Thus there seems to be a small timing difference.

Siggi

- Tue Jun 12, 2018 11:45 am
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
- Replies:
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**2195**

Hi Zsolt Is it possible to see the "master"-code? Pokemon has not published this code, so currently the answer is NO. But I will ask Pokemon (but he is very busy at the moment). My assumption is, that the master code "catches" the NMI and executes it in its own ROM (to check for task switch conditio...

- Mon Jun 11, 2018 3:07 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
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If that is the only reason: maybe it would be sufficient to leave the "NMI-CONT" routine at its original place? That would not waste time, only some bytes space ...

Siggi

- Sun Jun 10, 2018 8:23 pm
- Forum: ZX BASIC
- Topic: Let's calculate! - renewed arithmetic routines
- Replies:
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**2195**

Maybe Pokemon could fix that in his ZxMore Master program? He seems to be busy at the moment, but meanwhile a "patch" for running your new ROMs at ZxMore would help? Changing some bytes in the beginning of the ROM should not be too complicated (man POKE )

Siggi

Edit: I have sent a PM to Pokemon

Siggi

Edit: I have sent a PM to Pokemon