Search found 9 matches
- Mon Jun 13, 2022 11:31 pm
- Forum: Emulators
- Topic: New release of EightyOne available
- Replies: 354
- Views: 397327
Re: New release of EightyOne available
Great! thanks for accept my suggest! it works excelent! Good to hear it works! :) Other issue, the sources requiere a component named AnimTimer, but it is missing... anyway this component isn't used, but fail the compilation. Thanks for bringing it to my attention. I'll sort that in the next releas...
- Sat Jun 11, 2022 7:57 pm
- Forum: Emulators
- Topic: New release of EightyOne available
- Replies: 354
- Views: 397327
Re: New release of EightyOne available
A significant new version of EightyOne (v1.29) is now available. It can be found here: https://sourceforge.net/projects/eightyone-sinclair-emulator/ EightyOne has never accurately emulated the timing of the ZX81 display mechanism, always running slightly faster than it should (by 'faster' I mean th...
- Fri Jun 10, 2022 7:47 am
- Forum: Emulators
- Topic: New release of EightyOne available
- Replies: 354
- Views: 397327
Re: New release of EightyOne available
I already test it... it works...
(change with +/- 1 )
(change with +/- 1 )
- Fri Jun 10, 2022 4:21 am
- Forum: Emulators
- Topic: New release of EightyOne available
- Replies: 354
- Views: 397327
Re: New release of EightyOne available
Hi! I want request a path for EO, zxpand joys. In wine it don't works fine, because the read_joy() function, check for exact values. Let me explain in my enviromnt joyGetDevCaps(0, &caps, sizeof(JOYCAPS)); return 65535 for wXmax and wYmax members in struct caps but when it read the joy pos with joyG...
- Thu Mar 10, 2022 7:26 pm
- Forum: ZX Spectrum Lounge
- Topic: [ZX Spectrum Next] Space Invaders by SplinterGU
- Replies: 0
- Views: 2730
[ZX Spectrum Next] Space Invaders by SplinterGU
I want introduce you my Space Invaders clone for ZX Spectrum Next
Youtube: https://www.youtube.com/watch?v=-uRyANeVJQU
Available on https://splintergu.itch.io/space-invade ... ctrum-next
Youtube: https://www.youtube.com/watch?v=-uRyANeVJQU
Available on https://splintergu.itch.io/space-invade ... ctrum-next
- Wed Oct 06, 2021 11:41 pm
- Forum: GAMES
- Topic: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
- Replies: 64
- Views: 25764
Re: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
Does the fact I'm on 32k make a difference? Just tried the partial Chroma and no joy. Just to be clear, this should run on a standard ZX81, with a geniune (and working) Zon x-81 box? I have the Speccy versions for both 48k and 128k, both fantastic. Just need to sort the zx81 version now. I do have ...
- Wed Oct 06, 2021 9:49 pm
- Forum: GAMES
- Topic: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
- Replies: 64
- Views: 25764
Re: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
I gave up on trying these downloads a while back as non of them worked for me, as in I always ended up with the full screen of pixelated pattern on loading, whichever version I tried. I'm using a real machine with internal 32k which runs all the other WRX stuff. And thanks to some of the game sugge...
- Wed Oct 06, 2021 2:51 pm
- Forum: GAMES
- Topic: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
- Replies: 64
- Views: 25764
Re: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
May be the same I only knows another graphically similar. But this is 100% accurate with the original, has 1 pixel scrolling and supports Chroma as well. A but slower. There's the spectrum version too.. https://splintergu.itch.io/ 20210911_182002 (2).mp4 I gave up on trying these downloads a while ...
- Mon Jul 26, 2021 9:45 pm
- Forum: Development
- Topic: ZCC ZX81 WRX Space Invaders
- Replies: 2
- Views: 1958
Re: ZCC ZX81 WRX Space Invaders
it's weird, because OBJ is defined before OBJS = build/utils_asm.o \ build/Point.o \ build/round_routines.o \ build/screens_routines.o \ build/PutSprite.o \ build/charset.o \ build/sprites.o \ build/utils.o \ build/input.o \ build/tables.o \ build/common.o \ build/round.o \ build/screens.o \ build/s...