Search found 2132 matches

by dr beep
Thu May 16, 2024 1:34 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

Level 1 can now be displayed.
level1.png
level1.png (6.86 KiB) Viewed 1 time
by dr beep
Thu May 16, 2024 7:10 am
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

Fruitcake wrote: Thu May 16, 2024 12:58 am Hopefully Dr Beep, you can put it to good use and come up with another 1K masterpiece!
The current game I am working on is a 2 part game.
100 and 88 levels, so 2x16k needed.
by dr beep
Wed May 15, 2024 10:33 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

I am working on a game using this method so no time trying the trick you worked out.
by dr beep
Wed May 15, 2024 10:02 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

Haha.... you did the same trick as I did in the character8 display.
by dr beep
Wed May 15, 2024 9:56 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

Dr Beep, your ZX81 work is truly inspiring! Your new approach got me thinking and I've came up with a twist on your original idea and put together a simple 1K demo. I hope you like it! LoHiRes.p Wel done, you are close to my current idea in the display so I am gonna take a look in your screen.
by dr beep
Wed May 15, 2024 9:15 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

I had an idea how to make it work for all 8 lines.

My first try last week did not work flawlessly but my current approach is working.

This is character 8 with the even lines inverted so you get 4 lines on a character.

I need to write a manual how you can do both methods.
LR-8.png
by dr beep
Sat May 11, 2024 8:57 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

You are indeed correct. But if you only wanted to display one row of characters then you'd save a byte at least. Or if you wanted to display multiple rows and your program could tolerate having a non-uniform row length then you could start each row with LD H,D / LD L,E: My next game needs fixed len...
by dr beep
Sat May 11, 2024 1:23 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

It's a very interesting new technique. As an optimisation, you can replace the two instructions LD H,D and LD L,E with single instruction EX DE,HL to achieve the same effect but using 1 less byte per row. That was my first try too, but now try printing 2 lines of telephone, then you get an errordis...
by dr beep
Tue May 07, 2024 8:07 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

Lardo Boffin wrote: Tue May 07, 2024 6:44 pm This works fine on my TS1000. Very impressive!

How do I attach a video? It says the file is too large.
Otherwise set the video on facebook or youtube and the link here.
by dr beep
Tue May 07, 2024 6:14 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 1908

Re: LOWRES -demo

Moggy wrote: Tue May 07, 2024 2:56 pm Can't wait to see a practical use for this. :)
I have a conversion of a game on the shelf for years.
I wanted to be LOWRES, not TRUE HIRES. Pseudo hires was not quite a simple thing to use. Now I have already generated some necessary graphics.