Just a video with the phone is already enough
Search found 2119 matches
- Tue May 07, 2024 3:06 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
- Tue May 07, 2024 3:05 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
Re: LOWRES -demo
Not set up for video but it seems to do on real kit what it does in an emulator Can't wait to see a practical use for this. :) Take the blocky display. A word comes up. You press a key when you see it. The sooner the more points. With blocks half size a maze can be 2x larger in lowres, like my game...
- Tue May 07, 2024 12:12 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
Re: LOWRES -demo
If ANYONE can make a video on real hardware.
Please... I would like to see that.
Please... I would like to see that.
- Tue May 07, 2024 11:58 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
Re: LOWRES -demo
I guess you are redirecting the char lines in the rom but stil maintaining the slow tex mode... I can't imagine how did you do this I make dfile point to the next line to display after displaying 2 lines. First effort was just to swap EX DE,HL but that only works with 1 full line (8 lines). The LD ...
- Tue May 07, 2024 10:56 am
- Forum: Development
- Topic: Munchy 2K (WIP)
- Replies: 1
- Views: 74
Re: Munchy 2K (WIP)
Why doesn't it fit 1K?
I can help to make it fit.
I can help to make it fit.
- Tue May 07, 2024 7:47 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
Re: LOWRES -demo
You need 2 118 at the start to have DE right.
With some trick it is possible on 1 line but that is harder
With some trick it is possible on 1 line but that is harder
- Tue May 07, 2024 7:42 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
Re: LOWRES -demo
I will post the source later.
- Tue May 07, 2024 4:14 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
Re: LOWRES -demo
The display is executed 8x to form a character. After 1 line the ROM test C for reaching 0. C is hardware connected to characterpointer. When C <> 0 a POP DE is done to keep HL on same line, when C=0 POP HL is done to go to next line. Make a screen like this Dfile 118,118 Char db “H”-27 Ld h,d Ld l,...
- Mon May 06, 2024 9:30 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 13
- Views: 1062
LOWRES -demo
I opened this thread to discuss my demo.
That's is all I will say now. Please give your comment after you saw the demo.
HOLD YOUR JAW OR IT WILL DROP
SOURCE
That's is all I will say now. Please give your comment after you saw the demo.
HOLD YOUR JAW OR IT WILL DROP
SOURCE
- Sun May 05, 2024 7:37 pm
- Forum: Development
- Topic: TRAINSPOTTER
- Replies: 4
- Views: 463
Re: TRAINSPOTTER
Besides this game I am thinking of making some trackcreator and then make your own digital train similation runon the screen.
In 1K offcourse.
In 1K offcourse.