Search found 2085 matches

by dr beep
Tue Apr 30, 2024 7:40 am
Forum: Software
Topic: Block save / load
Replies: 25
Views: 10060

Re: Block save / load

I have at the moment no means to test it (my dev environment is broken), but the following program should be able to fully load 1008 bytes into memory (from 0x4000 to 0x4400 - 16 bytes)... The block to be load should be saved with standard routines and should be equal or bigger than 1008 bytes (if ...
by dr beep
Sun Apr 28, 2024 8:31 pm
Forum: Development
Topic: WORLDCAFE in development
Replies: 2
Views: 198

Re: WORLDCAFE in development

I took off 1 table and now memory will be enough to code the game.

At this moment I only need to add the AI of the computer
by dr beep
Sun Apr 28, 2024 8:29 pm
Forum: Development
Topic: Gamecoding in machinecode on a ZX81.
Replies: 58
Views: 52851

Re: Gamecoding in machinecode on a ZX81.

The comments say that I can use #4000 to #400B for variables, but the org starts at #4009. Would I start it at #4000 if I wanted to make use of that RAM? Would I leave the rest of this snippet alone for my own game? I assume I could at least use the two bytes with the mem label after initialization...
by dr beep
Sun Apr 28, 2024 11:49 am
Forum: Development
Topic: WORLDCAFE in development
Replies: 2
Views: 198

Re: WORLDCAFE in development

What I was afraid for just happened....

OUT OF MEMORY in 1K.

I am working on solving it but it might end in cutting of a table so @dmitrii, last one added, might lose the table.
by dr beep
Sun Apr 28, 2024 10:41 am
Forum: Software
Topic: Block save / load
Replies: 25
Views: 10060

Re: Block save / load

I had hoped to have a small loader that would allow loading more data in a 1K machine. Now bound on around 949 bytes.
Alas, this routine is way too large to have use in 1K. My optimized model is more effective on a 1K model.
by dr beep
Sat Apr 27, 2024 10:17 am
Forum: Software
Topic: Block save / load
Replies: 25
Views: 10060

Re: Block save / load

This is an interesting thread. Is a long time that I was thinking that in order to fully (at least to the maximum extent) utilize the 1K memory it would be good to have a extremely small piece of code that (also reusing the standard load routines) could load programs. It means that first you would ...
by dr beep
Wed Apr 24, 2024 9:00 pm
Forum: Development
Topic: WORLDCAFE in development
Replies: 2
Views: 198

WORLDCAFE in development

So I am coding my next 1K game for the ZX81. The following persons claimed a country for the game. ; Land Inhabitant ; Netherlands Raymond Wiggers ; Ireland Darren Branagh ; England Gary Hawes ; Wales Laucsap Noslohcin ; France Poulette73 ; USA John C Stroebel ; Germany Jens ; Spain Salvacam ; Portu...
by dr beep
Wed Apr 24, 2024 7:03 pm
Forum: GAMES
Topic: Nationalities needed (claim your name in a game)
Replies: 23
Views: 1501

Re: Nationalities needed (claim your name in a game)

Just 2.5 years ago, i'd vote for russian and R , because i am russian ...Absolutely not sure now :roll: In the original boardgame the russians are a part too and I don't blaim the russian people for a dictators obsession. S for Sweden would do (because i've grown up in Stockholm, Lidingö, and my ZX...
by dr beep
Sat Apr 20, 2024 1:51 pm
Forum: Spectrum BASIC
Topic: how do ATTR and SCREENS work?
Replies: 1
Views: 280

Re: how do ATTR and SCREENS work?

The short answer: RTFM The polite answer: ATTR(Y,X) returns the setting of the colours on that field. So when your last printed character there is a different INK or PAPER then you will get that in return with something like LET A=ATTR(Y,X) SCREEN$(Y,X) can return the printed character there but onl...
by dr beep
Thu Apr 11, 2024 10:31 pm
Forum: SALES
Topic: The ultimate 1K coding book
Replies: 4
Views: 707

Re: The ultimate 1K coding book

Lardo Boffin wrote: Thu Apr 11, 2024 8:17 pm It’s in my basket. Just waiting on adding enough other stuff to get free delivery. :D
You are entitled a free signed copy from me for your review work.
I need to order a few myself including 1 for you.