Zmakebas
 - convert text file into Spectrum Basic program -
 Public domain by Russell Marks, 1998.

 zmakebas.1 - man page

 3rd November, 2000  Version 1.1
 6th November, 2010  Version 1.1c (XavSnap)
 Retrocomputing Tools

DESCRIPTION:

zmakebas convert text file into Spectrum Basic program.

zmakebas converts a Spectrum Basic program written as a text file into an actual speccy Basic file (as a .TAP file, or optionally a raw headerless file).
 By default, input comes from stdin, and output goes to `out.tap'.

Using zmakebas rather than (say) writing the Basic in an emulator means you can write using a nicer editor, and can use tools which work on text files, etc. Also, with the `-l' option you can write without line numbers, using labels in their place where necessary.

The program was originally intended to be used simply to make little loader programs, so they wouldn't have to be sourceless binaries.
However, I went to a fair amount of effort to make sure it'd work for bigger, more serious programs too, so you can also use it for that kind of thing.

How do I use it?

zmakebas [ -hlr ][ -a startline ][ -i incr ] [ -n speccy_filename ] [ -o output_file ] [ -s line ] [ input_file ]

Option

Meaning

-a
make the generated file auto-start from line startline .
If `-l' was specified, this can be a label, but don't forget to include the initial `@' to point this out.
-h
give help on command line options.
-i
in labels mode, set line number increment (default 2).
-l
use labels rather than line numbers.
-n
specify filename to use in .TAP file (up to 10 chars), i.e. The filename the speccy will see. Default is a blank filename (10 spaces).
-o
output to output_file
rather than the default `out.tap'. Use `-' as the filename to output
on stdout.
-r
write a raw headerless Basic file, rather than the default .TAP file.
-s
in labels mode, set starting line number (default 10).



"INPUT FORMAT"

The input should be much as you would type into a speccy (a 128, to be precise), 
with the following exceptions:
One input line normally equals one line of Basic, but you can use backslash as the last character of a line to continue the statement(s) on the next input line.

UDG:

Rather than literally inserting block graphics characters and UDGs as you would on a speccy, you should use an escape sequence.
These begin with a backslash («\»).

To get a UDG, follow this backslash with the UDG's letter, in the range `a' to `u' (`t' and `u' will only have the desired effect if the program is run on a 48k speccy or in 48k mode, though); both upper and lowercase work.
10 PRINT ''\a''

Special characters:

 To get the copyright symbol, follow it with «*'».
10 PRINT ''\*'' = 10 PRINT ''©''

 To get the pound symbol, follow it with «`».
10 PRINT ''\`'' = 10 PRINT ''£''

 To get the backslash symbol, follow it with «\».
10 PRINT ''\\'' = 10 PRINT ''\''

To get a block graphics character, follow it with a two-character `drawing' of it using spaces, dots, apostrophes and/or colons. (For example, you'd get character 135 with «\':», and character 142 with «\:.'»)



To get a literal `@', follow it with `@'. (This is needed only if the `-l' option was given, but works whether it was or not.)
Finally, as usual with such things.

Inverted characters:

 To get an inverted video symbol, follow it with «\|».
10 PRINT ''\|HELLO'' = 10 PRINT ''HELLO''
 All characters followed will be set to inverted characters. You also can use this tag to switch on or off this mode.
10 PRINT ''\|H\|E\|L\|L\|O'' = 10 PRINT ''HELLO''

Background colors:

 To get an inverted video symbol, follow it with «\0» to «\7».

«\0» Black.
«\1» Bleu.
«\2» Red.
«\3» Maganta.
«\4» Green
«\5» Cyan.
«\6» Yellow.
«\7» White.

10 PRINT ''\0  \1S\2P\3E\4C\5T\6R\7U\1M\0  '' = 10 PRINT ''  SPECTRUM  ''
Foreground colors:
 To get a graphic INK color tag, follow it with «\#0» to «\#7».

«\#0» Black.
«\#1» Bleu.
«\#2» Red.
«\#3» Maganta.
«\#4» Green
«\#5» Cyan.
«\#6» Yellow.
«\#7» White.

10 PRINT ''\#0*\#1S\#2P\#3E\#4C\#5T\#6R\7#U\#1M\#0*'' = 10 PRINT ''*SPECTRUM*''

Labelled Code

If the `-l' option was given, line numbers must be omitted. Instead these are automatically generated in the output, and you can use labels where necessary as substitute line numbers for `goto' commands etc. A label is defined with the text `@label:' at the beginning of a line (possibly preceded by whitespace).
It can be referred to (before or after) with `@label'. Any printable ASCII character other than colon and space can be used in a label name.
Here's an example of how labels work, showing both the input and (listing of) the output - first, the input:

goto @foo
print "not seen"
@foo: print "hello world"

Now the output:

10 GO TO 14
12 PRINT "not seen"
14 PRINT "hello world"

Note that case is significant for labels; `foo' and `FOO' are different.



BUGS
There's almost no syntax checking. To do this would require a complete parser, which would be overkill I think. What's wrong with ``C Nonsense in BASIC'' as a syntax check, anyway? :-)

Excess spaces are removed everywhere other than in strings and rem statements. I think this is generally what you'd want, but it could be seen as a bad thing I s'pose.

Labels are substituted even in string literals. That's arguably a feature not a bug - the problem is, the label name has to be followed by whitespace or a colon or EOL when referenced, which is fine for more normal references but is less than ideal for references in strings.

In the label-using mode, two passes are made over the input, which usually means the input must be from a file. If you like making one-liner Basic programs with `echo' and the like, I'm afraid you'll have to use line numbers. :-)

The inline floating-point numbers which have to be generated are not always exactly the same as the speccy would generate - but they usually are, and even when they're not the difference is extremely small and due to rounding error on the speccy's part. For example, 0.5 is encoded by the speccy as 7F 7F FF FF FF (exponent -1, mantissa approx. 0.9999999997672) and by zmakebas as 80 00 00 00 00 (exponent 0, mantissa 0.5).

zmakebas has most of the same (parsing) problems, relative to the original basic editor, that the 128 editor has. Specifically, you
can't use variable names which clash with reserved words, so e.g. `ink ink' doesn't work; and certain tightly-packed constructions you might
expect to work, like `chr$a', don't (you need a space or bracket after CHR$). These can be more of a problem with zmakebas though, due to the lack of syntax checking.

The way tokenisation is done is sub-optimal, to say the least. If you ran this code on a Z80, even the 128 editor's tokenisation would seem quick in comparison. (Here's a hint of the full horror of it – program lines take exponentially longer to tokenise the longer they are.)
However, since I never had a conversion take more than about a second on my old 486 (it took a second for a 10k program), it hardly seems worth the effort of fixing.

zmakebas has no problem with translating BIN numbers of more than 16 bits, unlike the speccy, though numbers with more than 32 significant bits can only be approximated, and on machines where `unsigned long' is no more than 32 bits they'll be very
approximate. :-) (If this sounds confusing, you should note that BIN numbers are translated when entered, and only the 5-byte inline form is dealt with at runtime. This also explains why the speccy tolerates the `bin 0x...' construction.)

On machines without FP hardware, zmakebas will be rather slow (this is due to the need to generate inline FP numbers).

Since Basic is an acronym, pedants will doubtless insist I should write it as `BASIC'. But we live in a world with `laser' etc., and at least I can be bothered to capitalise the thing, right? :-)



AUTHOR
Russell Marks 2000 (russell.marks_AT_ntlworld.com).
Windows rebuild and minor changes by XavSnap 2010 (xavsnap_AT_free.fr).