1K Hires : Car race

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
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zsolt
Posts: 214
Joined: Wed Apr 20, 2011 11:43 am
Location: Fót, Hungary

Re: 1K Hires : Car race

Post by zsolt »

Now it is perfect. :D
Thanks,
Zsolt
ZX81 (8K), ENTERPRISE 128, [ZX SPECTRUM (48K,+,+128K,+2,+2A), TS1000, TS1500, TS2068, Cambridge Z88, PRIMO A64 (red)]
dr beep
Posts: 2098
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: 1K Hires : Car race

Post by dr beep »

mike1234 wrote:
dr beep wrote:Meteor Storm is done, so time for a new project.

Thanks to the replies for your ideas I am thinking of a hires racing game based on RACE of the videopac-console
Image

You need to overtake a number of cars before time runs out. Like the screens shown I am thinking of 3 cars on the screen.
Collision means braking back to a slow speed (so you can still overtake but slowly) and then again increase speed to reach the next stage!
Hiresscreen should fit in 192 bytes based on my first calculation.

I already made a nice looking racecar!

All are perfect but you have to improve the visual effects
What do you mean? Bear in mind that the game, screen, code, stack, graphics must fit in 1K.
You see a screen of 7X192 (=1344) bytes. So the display is more than available memory.
This is only possible with a custom made displayroutine.
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