Mushroomman ZX81
Mushroomman ZX81
For years I had the idea to make a ZX81-port of this PC game that was ported to the ZX Spectrum by Hajo Spuunup and improved by me.
I already made some hires graphics that I would need to make the game look decent on a uncoloured ZX81.
Later I was thinking that the game should run with ANY RAM-pack so it had to be pseudohires but I never made good graphics for it.
WIth the discovery of my "quaracterdisplay"-method I was able to create all the grpahics I needed and I started making the port.
I still found several problems. The display is working but the 5 transporters were not distinguiable enough to make the game work.
I have altered the transporters and now I think the game can become playable on a standard ZX81.
Since this is the first game using this method I was thinking of releasing it at Cronosoft but on the other hand I want it to be accesible to
evryone so I will release it for free when ready.
In this thread I will tell about the progress. Comments are welcome!
I already made some hires graphics that I would need to make the game look decent on a uncoloured ZX81.
Later I was thinking that the game should run with ANY RAM-pack so it had to be pseudohires but I never made good graphics for it.
WIth the discovery of my "quaracterdisplay"-method I was able to create all the grpahics I needed and I started making the port.
I still found several problems. The display is working but the 5 transporters were not distinguiable enough to make the game work.
I have altered the transporters and now I think the game can become playable on a standard ZX81.
Since this is the first game using this method I was thinking of releasing it at Cronosoft but on the other hand I want it to be accesible to
evryone so I will release it for free when ready.
In this thread I will tell about the progress. Comments are welcome!
Re: Mushroomman ZX81
So far I have taken the compressed levels from the ZX Spectrum and made the read/display routine on the ZX81.
I have decided to dived the 188 levels in 2 parts. 100 and 88.
The reason is that the compressed levels are built in blocks of 20 levels.
At this moment I have movement and I am working on reading what the player is taken.
I have decided to dived the 188 levels in 2 parts. 100 and 88.
The reason is that the compressed levels are built in blocks of 20 levels.
At this moment I have movement and I am working on reading what the player is taken.
Re: Mushroomman ZX81
Right top: levelcode (still to add)
4 numbers with items of money, keys, air and cement
The levelname
and the level
Re: Mushroomman ZX81
So far items can be taken (keys, oxygen, money, cement)
Movement through water has a bug when moving left.
Movement through water has a bug when moving left.
Re: Mushroomman ZX81
Bug solved and now working on handling other items (bean, gun, bomb, portals)
Re: Mushroomman ZX81
Bean can now be pushed, 3 messages will be printed
YOU FOUND AN EXIT
YOU DROWNED
YOU FELL IN A HOLE
next: use of gun
YOU FOUND AN EXIT
YOU DROWNED
YOU FELL IN A HOLE
next: use of gun
Re: Mushroomman ZX81
To have the gun properly working I need to have the portals working.
Portals now working, now gun blowup portals and bomb is next
Portals now working, now gun blowup portals and bomb is next
Re: Mushroomman ZX81
Gun now fully working, bomb is last to do, then all extras like levelnumber etc...
Re: Mushroomman ZX81
Here is a demo for the first 16 levels.
Controls
QAOP
and
R for restart current level
Controls
QAOP
and
R for restart current level
Re: Mushroomman ZX81
I found the online version and played it, and now I tried your version.
Wow! This is a great game. I like it!
Wow! This is a great game. I like it!