1k Fight against cancer : the demogames

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sirmorris
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Joined: Thu May 08, 2008 5:45 pm

Re: 1k Fight against cancer : the demogames

Post by sirmorris »

bowling-zx is correctly responding to zxpand!

There is still the issue of 2 corrupt scanlines at game over. Also I can press left or right shortly after the ball goes out of play and a ball will re-appear on rare occasions.

C
dr beep
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Location: Boxmeer

Re: 1k Fight against cancer : the demogames

Post by dr beep »

sirmorris wrote:Blocky is now perfect! :)
Slow but secure progress!
dr beep
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Joined: Thu Jun 16, 2011 8:35 am
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Re: 1k Fight against cancer : the demogames

Post by dr beep »

I noticed the setting of I-reg was missing.

Still don't know why lines are corrupted. Hope that setting of I-reg solves it.
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sirmorris
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Joined: Thu May 08, 2008 5:45 pm

Re: 1k Fight against cancer : the demogames

Post by sirmorris »

new bowling = visually perfect!

... though there is an occasion where the ball 'sticks' in the skittles and re-starts a second later. It has nothing to do with keypresses as I previously thought. I'll try and get some video.

C
dr beep
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Re: 1k Fight against cancer : the demogames

Post by dr beep »

I have skipped the lowres display of 3d Maze to see if the flaw is in there.

Please test this if screen is ok.
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Moggy
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Joined: Wed Jun 18, 2008 2:00 pm

Re: 1k Fight against cancer : the demogames

Post by Moggy »

I get a maze screen free from any corruption which I can wander around ok (even though I can't find the exit!)

Regards.
Kango
dr beep
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Re: 1k Fight against cancer : the demogames

Post by dr beep »

Moggy wrote:I get a maze screen free from any corruption which I can wander around ok (even though I can't find the exit!)

Regards.
Kango
Exit is blocked in demo version, goal is to find the display error on the real machine and show what the game really is.
You did test this on the real machine, did you?
Moggy
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Re: 1k Fight against cancer : the demogames

Post by Moggy »

dr beep wrote:
Moggy wrote:I get a maze screen free from any corruption which I can wander around ok (even though I can't find the exit!)

Regards.
Kango
Exit is blocked in demo version, goal is to find the display error on the real machine and show what the game really is.
You did test this on the real machine, did you?
Yes real 81 with ZXpand fitted.
dr beep
Posts: 2084
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: 1k Fight against cancer : the demogames

Post by dr beep »

Moggy wrote:
dr beep wrote:
Moggy wrote:I get a maze screen free from any corruption which I can wander around ok (even though I can't find the exit!)

Regards.
Kango
Exit is blocked in demo version, goal is to find the display error on the real machine and show what the game really is.
You did test this on the real machine, did you?
Yes real 81 with ZXpand fitted.
Ok then I know where to find the flaw.
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PokeMon
Posts: 2264
Joined: Sat Sep 17, 2011 6:48 pm

Re: 1k Fight against cancer : the demogames

Post by PokeMon »

Today I tired to load some of your demo games but there seem to be not ordinary. There is missing one character at the end (display file), the ZX81 tapeinterface said there has to be the character 80h. All files with 80h last character could be loaded with no problem. EightyOne can load them with missing this character but I don't know how about Original ZX81. ZX81 tapeloader cancelled operation due to missing 80h character.

Anyway I tried to load in EightyOne Emulator and save new with SAVE command. Files seemed to be loaded and started but could not stopped via break. Even it was not possible to play or use, just showed a screenshot. I expected a little bit more from the demo version, I don't know if it was planned this way. :roll:
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