50 games with hires in 1K
50 games with hires in 1K
Yes,
Game 50 is out now. This topic is for general talk about all the 50 games.
Let yourself go....
Game 50 is out now. This topic is for general talk about all the 50 games.
Let yourself go....
- 1024MAK
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Re: 50 games with hires in 1K
Wow! You are now up to 50 games
Well done
Mark
Well done
Mark
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ZX81 Chip Pin-outs
ZX81 Video Transistor Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Autumn is here. Bye bye summer 2024...
Re: 50 games with hires in 1K
Great first pack ! What about the next one ?
More seriously, do you plan to re-use some of them and try to make a more 'complete' game for 16k with more backround (screens/history/levels) ?
Anyway, your work is really appreciated !
More seriously, do you plan to re-use some of them and try to make a more 'complete' game for 16k with more backround (screens/history/levels) ?
Anyway, your work is really appreciated !
Re: 50 games with hires in 1K
Hi,
Just a thought, with shared sub-routines and such, would it be possible to fit all 50 games into a 48K expanded Zeddy somehow?
Regards,
Shaun.
Just a thought, with shared sub-routines and such, would it be possible to fit all 50 games into a 48K expanded Zeddy somehow?
Regards,
Shaun.
Re: 50 games with hires in 1K
Easily.....
Not only do you have shared routines, but also each game uses a defined amount of screenmemory.
Also the sysvar are part of each game and no longer double counted.
Also stack is only needed once. That alone will save app. 49x32 bytes (1568 bytes).
Re: 50 games with hires in 1K
That would be great - Dr Beep's Mini Arcade or something
Regards,
Shaun.
Regards,
Shaun.