16K Hires Pacman

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chancanasta
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16K Hires Pacman

Post by chancanasta »

Game title : 'Hires' Pacman
Game Author : Brian Lewis

Machine Specs : ZX81 with 16K RAM Pack

Freeware

Description:
Hi,
this is a 'hires' version of the well known maze game, tested and working on a standard ZX81 with 16K RAM pack

The was really to try and code an approximation of at least some of the ghost behaviours of the original (starting positions; hunt, scatter, scared modes etc.) on the good old '81

Image Image Image
Attachments
pacman.p
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ZX81 16K
RWAP
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Re: 16K Hires Pacman

Post by RWAP »

A really nice implementation - fast too and the ghosts seem to actually have some intelligence for once! :D
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iturbez
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Re: 16K Hires Pacman

Post by iturbez »

Good job! :shock: :shock: :shock:
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Buka
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Re: 16K Hires Pacman

Post by Buka »

Exellent!
Hi-res graphics, speed... WOW!!! :)

Thank you, comrade!
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chancanasta
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Re: 16K Hires Pacman

Post by chancanasta »

Hi,
thanks for the comments, much appreciated.

I've just put the source + a few more details up here: http://www.perfectlynormalsite.com/zx81/pacman.php if anyone's interested.

For the ghost behaviour - it's based on *very* simplistic versions of some of the original ghost algorithms described in (the fascinating) 'Pac-Man Dossier' http://home.comcast.net/~jpittman2/pacm ... ssier.html
ZX81 16K
sirmorris
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Re: 16K Hires Pacman

Post by sirmorris »

Beautiful! Thanks :D
lusciousthelock
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Re: 16K Hires Pacman

Post by lusciousthelock »

That looks amazing :o Nice work!
chancanasta
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Re: 16K Hires Pacman

Post by chancanasta »

Thanks for the nice comments,
very much appreciated
ZX81 16K
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stefano
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Re: 16K Hires Pacman

Post by stefano »

Wonderful, the native HRG (no WRG) implementation is fascinating.. it could have been run even in 1981, without HW mods ( wasn't someone working on a time machine ? :D ).

Good job man.
chancanasta
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Re: 16K Hires Pacman

Post by chancanasta »

stefano wrote:Wonderful, the native HRG (no WRG) implementation is fascinating.. it could have been run even in 1981, without HW mods ( wasn't someone working on a time machine ? :D ).

Good job man.
Thanks man. Of course, we're all cheating a bit - writing these sort of games without a PC and a cross assembler would have been an absolute nightmare in 1981; but yes - if anyone has that time machine - I'd love to give them a couple of cassettes to take back :)
ZX81 16K
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