Search found 2130 matches
- Wed May 15, 2024 10:33 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
I am working on a game using this method so no time trying the trick you worked out.
- Wed May 15, 2024 10:02 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
Haha.... you did the same trick as I did in the character8 display.
- Wed May 15, 2024 9:56 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
Dr Beep, your ZX81 work is truly inspiring! Your new approach got me thinking and I've came up with a twist on your original idea and put together a simple 1K demo. I hope you like it! LoHiRes.p Wel done, you are close to my current idea in the display so I am gonna take a look in your screen.
- Wed May 15, 2024 9:15 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
I had an idea how to make it work for all 8 lines.
My first try last week did not work flawlessly but my current approach is working.
This is character 8 with the even lines inverted so you get 4 lines on a character.
I need to write a manual how you can do both methods.
My first try last week did not work flawlessly but my current approach is working.
This is character 8 with the even lines inverted so you get 4 lines on a character.
I need to write a manual how you can do both methods.
- Sat May 11, 2024 8:57 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
You are indeed correct. But if you only wanted to display one row of characters then you'd save a byte at least. Or if you wanted to display multiple rows and your program could tolerate having a non-uniform row length then you could start each row with LD H,D / LD L,E: My next game needs fixed len...
- Sat May 11, 2024 1:23 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
It's a very interesting new technique. As an optimisation, you can replace the two instructions LD H,D and LD L,E with single instruction EX DE,HL to achieve the same effect but using 1 less byte per row. That was my first try too, but now try printing 2 lines of telephone, then you get an errordis...
- Tue May 07, 2024 8:07 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
Otherwise set the video on facebook or youtube and the link here.Lardo Boffin wrote: ↑Tue May 07, 2024 6:44 pm This works fine on my TS1000. Very impressive!
How do I attach a video? It says the file is too large.
- Tue May 07, 2024 6:14 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
- Tue May 07, 2024 6:01 pm
- Forum: Development
- Topic: Munchy 2K (WIP)
- Replies: 8
- Views: 318
Re: Munchy 2K (WIP)
Why doesn't it fit 1K? I can help to make it fit. It really wasn't even that close to fitting into 1K, so I'm okay with it being 2K. Optimization tips would be welcome, but I will likely use them to fit as much as I can into 2K. I have experience with 6502 assembly, but this is my first time using ...
- Tue May 07, 2024 5:57 pm
- Forum: Development
- Topic: LOWRES -demo
- Replies: 33
- Views: 1838
Re: LOWRES -demo
I have made a generator to use:
QAOP for control
Space is invert current character
QAOP for control
Space is invert current character