Search found 2178 matches

by dr beep
Mon Jun 03, 2024 4:19 pm
Forum: Spectrum BASIC
Topic: Is there a way to convert an PNG or Jpeg into data statements?
Replies: 11
Views: 641

Re: Is there a way to convert an PNG or Jpeg into data statements?

See my game BOUNCING DOTS. In stead of a ball draw a line and I am ready.

viewtopic.php?p=49692#p49692
by dr beep
Mon Jun 03, 2024 11:03 am
Forum: Spectrum BASIC
Topic: Is there a way to convert an PNG or Jpeg into data statements?
Replies: 11
Views: 641

Re: Is there a way to convert an PNG or Jpeg into data statements?

zarsoft wrote: Mon Jun 03, 2024 10:46 am
dr beep wrote: Sat Jun 01, 2024 12:34 pm I detect someone is taking pictures of the game in my book and so "typing in" the game.
Which book?
This one... page 75 and on....
https://www.amazon.nl/ultimate-1K-codin ... B0CZS63D14
by dr beep
Sun Jun 02, 2024 11:18 am
Forum: Development
Topic: LOWRES -demo
Replies: 41
Views: 3699

Re: LOWRES -demo

I have altered the QUARACTER-generator Controls are still QAOP and SPACE but you see the ascii-value of the character and you can directly change the character in ANY other value simply by pressing that key. When you need QAOP or SPACE you press a close key and use LEFT/RIGHT to make the right value...
by dr beep
Sun Jun 02, 2024 10:09 am
Forum: Development
Topic: LOWRES -demo
Replies: 41
Views: 3699

Re: LOWRES -demo

You don’t need DFILE just built the string and print the string.
Edit: you need to poke the string. PRINT skips the bit6 codes.
by dr beep
Sun Jun 02, 2024 8:52 am
Forum: Development
Topic: LOWRES -demo
Replies: 41
Views: 3699

Re: LOWRES -demo

mrtinb wrote: Sun Jun 02, 2024 3:51 am Very interesting.

I wonder what the Lambda 8300 will do with code like this. The Lambda 8300 does not support pseudo hires or WRX hires, as all video output is handled internally in the ULA, including the charset.
Do you need a piece of code to try?
Easiest is the BASIC code with the telephone.
by dr beep
Sat Jun 01, 2024 2:22 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 2068

Re: Mushroomman ZX81

mrtinb wrote: Sat Jun 01, 2024 1:11 pm Very fascinating game and coding concept.

Can you elaborate more on the Quaracterdisplay?

Is is generated by taking 2 pixel lines from 4 different characters?
More in this thread

viewtopic.php?f=6&t=5492
by dr beep
Sat Jun 01, 2024 1:21 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 2068

Re: Mushroomman ZX81

Very fascinating game and coding concept. Can you elaborate more on the Quaracterdisplay? Is is generated by taking 2 pixel lines from 4 different characters? Yes, something like that. To display the down portal I display 2x X and then 2 spaces. The method allows to switch a character each 2 lines ...
by dr beep
Sat Jun 01, 2024 12:37 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 2068

Re: Mushroomman ZX81

MUSHROOMMAN, the technical explanation Mushroomman is originally coded for a PC by Paul "Equinox" Collins. Hajo Spuunup coded a version for the ZX Spectrum but it was in BASIC and therefore slow and some levels had bugs. You also needed a 128K ZX Spectrum to load all the levels. In 2011 I recoded Mu...